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The blog is being migrated and merged with multiple Imphenzia blogs so the format and content will be inconsistent for a while.

Level Kits - New Concept for Game Music

It may not be a new concept in the game industry itself, but creating what I refer to as a Level Kit is a new concept for me. Previously I've mainly created full length tracks and seamless loops of various lengths and styles but I suspect that game developers may appreciate these new Level Kits.

The idea is to create variations of a track or theme which will cover most stages and situations of a game. Today I have composed and released Battle Zone Level Kit which is an orchestral military style set of music files:



Of course you can license each variation individually and it's the developers preference whether the Stage Short Loop should really be the Menu loop and so forth, but all the moods are for the various music hits and loops are custom designed to be suitable for the different game stages. As I continue to release Level Kits I hope to offer a very wide selections where you may license all the music necessary for your game.

Battle Zone from a composer's perspective


If you are interested to find out how the music was composed, read on. I use Cubase 5.5 with my full EastWest Symphonic Orchestra Gold keyswitch template (described in this post) along with Stormdrum 2 percussion, drone sounds from Quantum Leap Goliath, and additional patches from the Hollywood expansion for Nexus2 by ReFX.

Stage / Game Play Loops


The stage loops are fairly static and background like with marching drums, strong percussion, and tense strings and brass. The boss loop which could be used for especially hectic situations and, of course, boss encounters is 20 BPM faster with many french horn rips and violin effects to emphasize the danger.

Music Hits


The Stage Complete Music Hit is more melodic with a positive mood portraying success and accomplishment.

The Game Over Loop is a longer version of the Stage Complete Hit with more melodic and emotional strings and brass to emphasize pride and glory. String ensemble playing in marcato behind the lead instruments in both of these hits also establishes heroic courage.

The Life Lost hit is short with just failure written all over it due to the rips and crecendo strings and horns.

The Menu Loop is a very mysterious soundscape with drones from the Goliath library mentioned above. The same drones can also be found in the long stage loop. Plenty of reverb and a deep bass note playing adds to the tension.

The Get Ready hit is just a simple marching snare with some additional percussion and repeating double bass strings.

Imphenzia Soundtrack Video Showcase

Creating music for Imphenzia Soundtrack is great fun as it offers such a variety from my normal Imphenzia trance music. I've put together a new Youtube video to showcase the different styles:



The music still targets independent game developers (indiegames) with very competitive pricing and it's royalty free ofcourse.

An orchestral first for soundtrack

Today marked a new milestone in Imphenzia Soundtrack as the first orchestral tack was released. Due to its character it was named "Emperor Victorious" as it portrays a glorious, somewhat epic (although that word is very much overly used) and powerful mood. The track received nice and encouraging feedback in the Indegamer development forums.

Coming from making electronic music this new orchestral style had a fair share of challenges involved. The first step was to identify what instruments actually play in a track. Once I achieved this, I had to go through the building blocks of cinematic style music - and boy is it complex or what? Not only do you have to pay close attention to the architecture of instruments and melodies - but also how the individual notes are played dynamically in terms of velocity and emphasis.

Next step for me is to upgrade my sample library to the huge sample collection "East West Samples Complete Composers Collection - Play Edition", probably with the Platinum upgrade for 24bit orchestral samples each recorded from three different microphone positions. I can hardly wait for this library and I am convinced it will lead to a great deal of new cinematic style tracks!

Three new tracks released

Three new Imphenzia tracks have been released (click to listen to clips: Liquid Generator, Liquid Generator [Crystal Edit] and Evolution [Extended]). You can also check out this video teaser I posted on YouTube for the new track:

 
The past six months Imphenzia trance tracks have been suffering attention somewhat due to being very busy with the relaunch of Imphenzia Soundtrack. The soundtrack section is a new library of music focused mainly on rapid availability of music for independent game developers (indigamers) and custominzing the site with a fully features shopping cart with automated discount bundeling and direct download access to mp3/ogg/wav versions consumed hour upon hour of development. I've also been receiving requests to create custom music for some indiegames and which has been very exciting and fun. These tracks will be available for promotional use once the games have been released.

Now that the Soundtrack site is fully functional I can focus more on Imphenzia Music again and to celebrate, I've instantly created the new trance track "Liquid Generator". It features a progressing intro (DJ-friendly I am hoping) and then launches into a digital mayhem of melodies. I wonder if it will be too much of a sound scape for some fans, but hopefully feedback will tell :) I'm happy with the result and even though the BPM is slower (140bpm) than some of my more recent trance tracks, I get the feeling that the pace is higher due to the beat and rapid transforming melodies.

Following the creation of Liquid Generator I decided to also make a slower (110bpm) chillout version of the track by extracting the melodies and making it over all calmer with an offbeat rythm. My future aim is to always release a calm version of every trance track I release as some listeners prefer the slower ones. Personally, I like both full on trance tracks and the soothing slow ones so why not :)

The extended version of Evolution was actually created a few months ago but it wasn't publically released. It's basically just a refurbished version of the track with instrument replacement and an extended less hectic layout.

I hope you like the new music and don't forget to spread the word of Imphenzia to your mates. There is no big publicity engine behind Imphenzia and I am totally in the hands of my fans when it comes to spreading the word :)

Thanks all!

New Site launched

Many many hours of hard work finally resulted in the launch of the new 2009-look for Imphenzia.com. All previous sections (music, games and soundtrack) have been united and also a new addition is the section textures which is a searchable database of textures for game makers and modellers.

The new site has cross functionality between the sites and it was developed in PHP with a MySQL backend. The sections now share a common user account feature which will enable anyone who has previously purchased a track, mp3-album or registered a game to access this content at all times.

Another feature is that it was designed with the ability to skin the site so it can be customized, maybe becuase you want a different look or because you want a bigger font or narrower page size etc. There is only the default skin available at the moment but now that the site is launched I may find some time to create some skins.

I hope you like this new site and please feel free to give me feedback or comments. You can also discuss it in the Imphenzia forums :)

Imphenzia Soundtrack - Game Preview

A video showing off of a two month alpha demo of the Xbox 360 game "Duality: ZF" is available on YouTube. I'm excited to announce that this game will be featuring an Imphenzia Soundtrack! You just can't get enough of the good old 2D-shooters and this one will surely not disappoint :) Read more about the game in the comment on youtube.