ProceduralPlanets

◆ SetPlanetBlueprint()

override void ProceduralPlanets.GasPlanet.SetPlanetBlueprint ( int  _index = -1,
bool  _leaveOverride = false,
bool  _setProperties = true 
)
virtual

Sets the planet blueprint based on the index value (order of the GameObject of under the PlanetManager gameobject). Defaults to seed selected index. Optionally leave overridden values as is. Public because Manager calls this when creating a new planet.

Parameters
_index
_leaveOverride

Implements ProceduralPlanets.Planet.