ProceduralPlanets

◆ UpdateProceduralTexture()

override void ProceduralPlanets.GasPlanet.UpdateProceduralTexture ( string  _textureName)
virtual

Updates procedural textures. Array of float values for the texture is included as well as reference to the (this) object that the texture should be sent to. Public becasue PlanetManagerEditor needs to access this method to force updating of procedural textures.

Parameters
_textureNameName of texture to be rebuilt (or "All")

Implements ProceduralPlanets.Planet.