ProceduralPlanets

◆ HandleModifiedTextures()

override void ProceduralPlanets.GasPlanet.HandleModifiedTextures ( string []  _proceduralTextures)
protectedvirtual

Handles any modified textures by examining the string array to see if the array contains reference to one or more procedural texture(s). If there is a reference to a texture it means that it has been modified and the rebuild flag for the texture is set to true.

Parameters
_proceduralTextures

Implements ProceduralPlanets.Planet.