ProceduralPlanets

◆ OverridePropertyFloat()

virtual void ProceduralPlanets.Planet.OverridePropertyFloat ( string  _key,
float  _value,
bool  _updateSerializedPlanetCache = true 
)
virtual

Overrides a property value. By default this updates the serialized cache for the planet. Public any script should be able to override a property of the planet (e.g. manually set or animate liquid level etc.)

Parameters
_key
_value
_updateSerializedPlanetCache