ProceduralPlanets

◆ AddPropertyFloat() [2/2]

virtual void ProceduralPlanets.Planet.AddPropertyFloat ( string  _key,
string  _label,
float  _minValue,
float  _maxValue,
bool  _clamp01,
bool  _displayAsInt,
int  _seedOffset,
bool  _variation,
string []  _proceduralTextures = null,
Material []  _materials = null,
string  _shaderProperty = null,
PropertyFloat.Method  _method = PropertyFloat.Method.VALUE,
PropertyFloat.DataType  _dataType = PropertyFloat.DataType.FLOAT 
)
protectedvirtual

Adds a float property that affects multiple Procedural Materials.

Parameters
_key
_label
_minValue
_maxValue
_clamp01
_displayAsInt
_seedOffset
_variation
_proceduralTextures
_materials
_shaderProperty
_method
_dataType