ProceduralPlanets

◆ AddPropertyMaterial()

virtual void ProceduralPlanets.Planet.AddPropertyMaterial ( string  _key,
string  _label,
ProceduralMaterial []  _materials,
int  _seedOffset,
string []  _proceduralTextures = null,
Material  _material = null,
string  _shaderProperty = null 
)
protectedvirtual

Adds a Material property that affects a single Procedural Material.

Parameters
_key
_label
_materials
_seedOffset
_proceduralTextures
_material
_shaderProperty