ProceduralPlanets
◆
AddPropertyMaterial()
virtual void ProceduralPlanets.Planet.AddPropertyMaterial
(
string
_key
,
string
_label
,
ProceduralMaterial []
_materials
,
int
_seedOffset
,
string []
_proceduralTextures
=
null
,
Material
_material
=
null
,
string
_shaderProperty
=
null
)
protected
virtual
Adds a Material property that affects a single Procedural Material.
Parameters
_key
_label
_materials
_seedOffset
_proceduralTextures
_material
_shaderProperty
ProceduralPlanets
Planet
Generated by
1.8.14