ProceduralPlanets

◆ OverridePropertyColor()

virtual void ProceduralPlanets.Planet.OverridePropertyColor ( string  _key,
Color  _color,
bool  _updateSerializedPlanetCache = true 
)
virtual

Overrides a property color. By default this updates the serialized cache for the planet. Public because any script should be able to override a property of the planet (e.g. manually set or animate liquid level etc.)

Parameters
_key
_color
_updateSerializedPlanetCache