ProceduralPlanets
◆
AddPropertyColor()
[1/2]
virtual void ProceduralPlanets.Planet.AddPropertyColor
(
string
_key
,
string
_label
,
Color
_baseColor
,
float
_hueRange
,
float
_saturationRange
,
float
_brightnessRange
,
int
_seedOffset
,
bool
_variation
,
Material
_material
=
null
,
string
_shaderProperty
=
null
)
protected
virtual
Adds a Color property that affects a single Procedural Material.
Parameters
_key
_label
_baseColor
_hueRange
_saturationRange
_brightnessRange
_seedOffset
_variation
_material
_shaderProperty
ProceduralPlanets
Planet
Generated by
1.8.14