ProceduralPlanets

◆ AddPropertyColor() [1/2]

virtual void ProceduralPlanets.Planet.AddPropertyColor ( string  _key,
string  _label,
Color  _baseColor,
float  _hueRange,
float  _saturationRange,
float  _brightnessRange,
int  _seedOffset,
bool  _variation,
Material  _material = null,
string  _shaderProperty = null 
)
protectedvirtual

Adds a Color property that affects a single Procedural Material.

Parameters
_key
_label
_baseColor
_hueRange
_saturationRange
_brightnessRange
_seedOffset
_variation
_material
_shaderProperty