ProceduralPlanets

◆ GenerateLookupSmoothTexture()

virtual Texture2D ProceduralPlanets.Planet.GenerateLookupSmoothTexture ( float  _level,
float  _lowLimit = -1.0f,
float  _upLimit = -1.0f 
)
protectedvirtual

Genereates smooth lookup textures with a gradient transition between lowLimit and upLimit.

Parameters
_level
_lowLimit
_upLimit
Returns
Texture2D