ProceduralPlanets

◆ UpdateShaderLocalStar()

virtual void ProceduralPlanets.PlanetStatic.UpdateShaderLocalStar ( bool  _forceUpdate)
protectedvirtual

Updates the shader to take into account the properties of a local star in the scene (e.g. position, intensity, color of star). Used for lighting and shadows.

Parameters
_forceUpdate

Reimplemented in ProceduralPlanets.SolidPlanetStatic.