ProceduralPlanets

◆ SeededRandomFloat()

float ProceduralPlanets.PropertyFloat.SeededRandomFloat ( int  _seed,
float  _minValue,
float  _maxValue 
)

Get a random float between a min and max range using a specific seed (without affecting Random.State)

Parameters
_seed
_minValue
_maxValue
Returns
Random float value using a specific random seed and min/max range.