|
ProceduralPlanets
|
| float ProceduralPlanets.PropertyFloat.SeededRandomFloat | ( | int | _seed, |
| float | _minValue, | ||
| float | _maxValue | ||
| ) |
Get a random float between a min and max range using a specific seed (without affecting Random.State)
| _seed | |
| _minValue | |
| _maxValue |