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ProceduralPlanets
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| ProceduralPlanets.PropertyFloat.PropertyFloat | ( | string | _key, |
| string | _label, | ||
| float | _minValue, | ||
| float | _maxValue, | ||
| bool | _clamp01, | ||
| bool | _displayAsInt, | ||
| int | _seedOffset, | ||
| bool | _variation, | ||
| string [] | _proceduralTextures = null, |
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| Material [] | _materials = null, |
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| string | _shaderProperty = null, |
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| Method | _method = Method.VALUE, |
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| DataType | _shaderDataType = DataType.FLOAT |
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| ) |
Constructor to define a PropertyFloat.
| _key | |
| _label | |
| _minValue | |
| _maxValue | |
| _clamp01 | |
| _displayAsInt | |
| _seedOffset | |
| _variation | |
| _proceduralTextures | |
| _materials | |
| _shaderProperty | |
| _method | |
| _shaderDataType |