ProceduralPlanets

◆ PropertyFloat()

ProceduralPlanets.PropertyFloat.PropertyFloat ( string  _key,
string  _label,
float  _minValue,
float  _maxValue,
bool  _clamp01,
bool  _displayAsInt,
int  _seedOffset,
bool  _variation,
string []  _proceduralTextures = null,
Material []  _materials = null,
string  _shaderProperty = null,
Method  _method = Method.VALUE,
DataType  _shaderDataType = DataType.FLOAT 
)

Constructor to define a PropertyFloat.

Parameters
_key
_label
_minValue
_maxValue
_clamp01
_displayAsInt
_seedOffset
_variation
_proceduralTextures
_materials
_shaderProperty
_method
_shaderDataType