ProceduralPlanets
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ProceduralPlanets.PropertyFloat.PropertyFloat | ( | string | _key, |
string | _label, | ||
float | _minValue, | ||
float | _maxValue, | ||
bool | _clamp01, | ||
bool | _displayAsInt, | ||
int | _seedOffset, | ||
bool | _variation, | ||
string [] | _proceduralTextures = null , |
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Material [] | _materials = null , |
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string | _shaderProperty = null , |
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Method | _method = Method.VALUE , |
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DataType | _shaderDataType = DataType.FLOAT |
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) |
Constructor to define a PropertyFloat.
_key | |
_label | |
_minValue | |
_maxValue | |
_clamp01 | |
_displayAsInt | |
_seedOffset | |
_variation | |
_proceduralTextures | |
_materials | |
_shaderProperty | |
_method | |
_shaderDataType |