ProceduralPlanets
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void ProceduralPlanets.Ring.HandleModifiedTextures | ( | string [] | _proceduralTextures | ) |
Handles any modified textures by examining the string array to see if the array contains reference to one or more procedural texture(s). If there is a reference to a texture it means that it has been modified and the rebuild flag for the texture is set to true.
_proceduralTextures |