ProceduralPlanets

◆ GetPlanetBlueprintSeededIndex()

override int ProceduralPlanets.SolidPlanet.GetPlanetBlueprintSeededIndex ( )
protectedvirtual

Gets the planet blueprint index (i.e. the order of a planet blueprint in the blueprint hierarchy of solid planets under the Manager game object based on the random seed.

Returns

Implements ProceduralPlanets.Planet.