Universal Sound FX

Universal Sound FX

Universal Sound FX provides game developers with a wide variety of high quality sounds at a very affordable price. Independent game developers often have a low or non-existing budget; Universal Sound FX was designed with indie developers in mind.

NEWS November 2024: Version 1.6 released adding 3000+ new sound effects.

Thousands of appropriately named and categorized sound effects provide a great foundation when developing games. From the very start you will have sounds regardless of what genre of game you are making from puzzle games to first person shooters.

High Quality! Current version (1.6) contains 10,101 categorized 16 bit 44.1kHz WAV files (stereo and mono depending on suitability). Sounds are game-ready mastered and have been optimized in length to reduce size of game distributions. The wav-files are meta-data tagged with descriptive keywords.

Universal Sound FX evolves over time as I record and design more sounds. Updates are provided free of charge to existing customers.

Universal Sound FX has been used for years by thousands of independent game developers, some of which have created games that went viral and sold millions of copies! For example, maybe you have heard THIS SOUND some where?? =)

Universal Sound FX

New Sounds in v1.6

Preview of all sounds

About

Over ten years ago, in 2013, I started recording and designing sound effects for Universal Sound Effects. At the time, all existing sound effects libraries were aimed at sound designers or contained very specific effects, like a pack with only explosions or only car sounds. My goal is to create and update a sound effects library, especially for indie developers, that covers a wide range of game genres.

At the root of the library are field recordings that I’ve gathered during many years.

Here I’m recording powerboats off the coast of Nynäshamn in Sweden during an offshore race.

I built a specific sound room where I rigged my most high tech microphones and recording equipment to capture sounds of shashing glass, shattering all sorts of objects, recording friction, creating gore-sounds by pitching down smashing fruit and vegetables. It’s funny how you can take sounds and design them to become something totally different through filtering, processing, pitch shifting, and effects.

I also spent time out in the field and when I get the chance, I try to find interesting places to gather source material before I spend hours at my computer designing sound effects and adding them to my library.

With my background in music production, I also use synthesis to generate some sound effects that cannot be recorded. Spaceships, monsters, and aliens are hard to come by, but warping recordings and manipulating sythesized sounds can turn it into believable creatures =)