ProceduralPlanets
◆
GetMaterialMask()
virtual int ProceduralPlanets.Blueprint.GetMaterialMask
(
string
_key
)
virtual
Gets the material mask to be used when materials is randomly selected in a
PropertyMaterial
.
Parameters
_key
Returns
Integer mask value of material mask.
ProceduralPlanets
Blueprint
Generated by
1.8.14