This base class for all blueprints which contains core classes, lists, and methods common to all blueprints. Planet and Ring blueprites are derived from this class.
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| virtual float | GetMin (string _key) |
| | Gets the minimum value of a PropertyFloat (this will be the lowest/min value of Random.Range when planet/ring is random setting a property. More...
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| virtual float | GetMax (string _key) |
| | Gets the maximum value of a PropertyFloat (this will be the highest/max value of Random.Range when planet/ring is random setting a property. More...
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| virtual Color | GetColor (string _key) |
| | Gets the base color of a Property Color (hue, saturation, and brightness ranges will be relative to this color). More...
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| virtual float | GetHueRange (string _key) |
| | Gets the Hue range that wil determine the random min/max value of hue from the base color of a ProeprtyColor. More...
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| virtual float | GetSaturationRange (string _key) |
| | Gets the Saturationrange that wil determine the random min/max value of saturation from the base color of a ProeprtyColor. More...
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| virtual float | GetBrightnessRange (string _key) |
| | Gets the Brightness range that wil determine the random min/max value of brightness from the base color of a ProeprtyColor. More...
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| virtual int | GetMaterialMask (string _key) |
| | Gets the material mask to be used when materials is randomly selected in a PropertyMaterial. More...
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| virtual int | GetMaterialLength (string _key) |
| | Gets the length mask string array. More...
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| virtual void | AddBlueprintPropertyFloat (string _key, string _label, float _min, float _max, bool _clamp01, bool _displayAsInt) |
| | Adds a BlueprintPropertyFloat which is used by derived classes in the Reset() method to add all the settings for a particular planet/ring type. More...
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| virtual void | AddBlueprintPropertyColor (string _key, string _label, Color _color, float _hueRange, float _saturationRange, float _brightnessRange) |
| | Adds a BlueprintPropertyColor which is used by derived classes in the Reset() method to add all the settings for a particular planet/ring type. More...
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| virtual void | AddBlueprintPropertyMaterial (string _key, string _label, ProceduralMaterial[] _materials) |
| | Adds a BlueprintPropertyMaterial which is used by derived classes in the Reset() method to add all the settings for a particular planet/ring type. More...
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| virtual BlueprintPropertyFloat | FindBlueprintPropertyFloat (string _key) |
| | Finds a BlueprintPropertyFloat by key. More...
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| virtual BlueprintPropertyColor | FindBlueprintPropertyColor (string _key) |
| | Finds a BlueprintPropertyColor by key. More...
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| virtual BlueprintPropertyMaterial | FindBlueprintPropertyMaterial (string _key) |
| | Finds a BlueprintPropertyMaterial by key. More...
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This base class for all blueprints which contains core classes, lists, and methods common to all blueprints. Planet and Ring blueprites are derived from this class.
Version 1.0 - 2018 (c) Imphenzia AB - Author: Stefan Persson