ProceduralPlanets

◆ AddBlueprintPropertyMaterial()

virtual void ProceduralPlanets.Blueprint.AddBlueprintPropertyMaterial ( string  _key,
string  _label,
ProceduralMaterial []  _materials 
)
protectedvirtual

Adds a BlueprintPropertyMaterial which is used by derived classes in the Reset() method to add all the settings for a particular planet/ring type.

Parameters
_key
_label
_materials