ProceduralPlanets

◆ AddBlueprintPropertyFloat()

virtual void ProceduralPlanets.Blueprint.AddBlueprintPropertyFloat ( string  _key,
string  _label,
float  _min,
float  _max,
bool  _clamp01,
bool  _displayAsInt 
)
protectedvirtual

Adds a BlueprintPropertyFloat which is used by derived classes in the Reset() method to add all the settings for a particular planet/ring type.

Parameters
_key
_label
_min
_max
_clamp01
_displayAsInt