ProceduralPlanets

◆ AddBlueprintPropertyColor()

virtual void ProceduralPlanets.Blueprint.AddBlueprintPropertyColor ( string  _key,
string  _label,
Color  _color,
float  _hueRange,
float  _saturationRange,
float  _brightnessRange 
)
protectedvirtual

Adds a BlueprintPropertyColor which is used by derived classes in the Reset() method to add all the settings for a particular planet/ring type.

Parameters
_key
_label
_color
_hueRange
_saturationRange
_brightnessRange