| baseColor (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
| brightnessRange (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
| color (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
| GetPropertySeededColor(int _seed, Color _baseColor, float _hueRange, float _saturationRange, float _brightnessRange) | ProceduralPlanets.PropertyColor | |
| hueRange (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
| key (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
| label (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
| materials (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
| OverridePropertyColor(Color _color) | ProceduralPlanets.PropertyColor | |
| overrideRandom (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
| PropertyColor(string _key, string _label, Color _baseColor, float _hueRange, float _saturationRange, float _brightnessRange, int _seedOffset, bool _variation, Material[] _materials=null, string _shaderProperty=null) | ProceduralPlanets.PropertyColor | |
| saturationRange (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
| seedOffset (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
| SetPropertyColor(int _seed, Color _baseColor, float _hueRange, float _saturationRange, float _brightnessRange) | ProceduralPlanets.PropertyColor | |
| shaderProperty (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
| variation (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |