baseColor (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
brightnessRange (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
color (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
GetPropertySeededColor(int _seed, Color _baseColor, float _hueRange, float _saturationRange, float _brightnessRange) | ProceduralPlanets.PropertyColor | |
hueRange (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
key (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
label (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
materials (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
OverridePropertyColor(Color _color) | ProceduralPlanets.PropertyColor | |
overrideRandom (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
PropertyColor(string _key, string _label, Color _baseColor, float _hueRange, float _saturationRange, float _brightnessRange, int _seedOffset, bool _variation, Material[] _materials=null, string _shaderProperty=null) | ProceduralPlanets.PropertyColor | |
saturationRange (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
seedOffset (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
SetPropertyColor(int _seed, Color _baseColor, float _hueRange, float _saturationRange, float _brightnessRange) | ProceduralPlanets.PropertyColor | |
shaderProperty (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |
variation (defined in ProceduralPlanets.PropertyColor) | ProceduralPlanets.PropertyColor | |