ProceduralPlanets
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PropertyColor contains a base color with specified ranges for hue, saturation and brightness. It contains reference to any shaders that are affected by this Color. More...
Public Member Functions | |
Color | SetPropertyColor (int _seed, Color _baseColor, float _hueRange, float _saturationRange, float _brightnessRange) |
Sets a random Property Color based on a random seed, a base color, and hue, saturation, and brightness ranges. More... | |
Color | GetPropertySeededColor (int _seed, Color _baseColor, float _hueRange, float _saturationRange, float _brightnessRange) |
Gets a random seeded color based on specific seed, base color, and ranges for hue, saturation and brightness. More... | |
void | OverridePropertyColor (Color _color) |
Overrides a PropertyColor with a specific color. More... | |
PropertyColor (string _key, string _label, Color _baseColor, float _hueRange, float _saturationRange, float _brightnessRange, int _seedOffset, bool _variation, Material[] _materials=null, string _shaderProperty=null) | |
Constructor to define a PropertyColor. More... | |
PropertyColor contains a base color with specified ranges for hue, saturation and brightness. It contains reference to any shaders that are affected by this Color.