GetMaterialIndexByName(string _name) | ProceduralPlanets.PropertyMaterial | |
GetPropertyMaterial() | ProceduralPlanets.PropertyMaterial | |
GetPropertySeededMaterialIndex(int _seed, int _length, int _mask) | ProceduralPlanets.PropertyMaterial | |
GetPropertySeededMaterialValue(int _seed, int _length, int _mask) | ProceduralPlanets.PropertyMaterial | |
GetSelectionList(int _length, int _mask) | ProceduralPlanets.PropertyMaterial | |
key (defined in ProceduralPlanets.PropertyMaterial) | ProceduralPlanets.PropertyMaterial | |
label (defined in ProceduralPlanets.PropertyMaterial) | ProceduralPlanets.PropertyMaterial | |
material (defined in ProceduralPlanets.PropertyMaterial) | ProceduralPlanets.PropertyMaterial | |
materials (defined in ProceduralPlanets.PropertyMaterial) | ProceduralPlanets.PropertyMaterial | |
OverridePropertyMaterial(int _value) | ProceduralPlanets.PropertyMaterial | |
overrideRandom (defined in ProceduralPlanets.PropertyMaterial) | ProceduralPlanets.PropertyMaterial | |
popupDisplay (defined in ProceduralPlanets.PropertyMaterial) | ProceduralPlanets.PropertyMaterial | |
proceduralTextures (defined in ProceduralPlanets.PropertyMaterial) | ProceduralPlanets.PropertyMaterial | |
PropertyMaterial(string _key, string _label, ProceduralMaterial[] _materials, int _seedOffset, string[] _proceduralTextures=null, Material _material=null, string _shaderProperty=null) | ProceduralPlanets.PropertyMaterial | |
seedOffset (defined in ProceduralPlanets.PropertyMaterial) | ProceduralPlanets.PropertyMaterial | |
SetPropertyMaterial(int _seed, int _length, int _mask) | ProceduralPlanets.PropertyMaterial | |
shaderProperty (defined in ProceduralPlanets.PropertyMaterial) | ProceduralPlanets.PropertyMaterial | |
value (defined in ProceduralPlanets.PropertyMaterial) | ProceduralPlanets.PropertyMaterial | |