| GetMaterialIndexByName(string _name) | ProceduralPlanets.PropertyMaterial | |
| GetPropertyMaterial() | ProceduralPlanets.PropertyMaterial | |
| GetPropertySeededMaterialIndex(int _seed, int _length, int _mask) | ProceduralPlanets.PropertyMaterial | |
| GetPropertySeededMaterialValue(int _seed, int _length, int _mask) | ProceduralPlanets.PropertyMaterial | |
| GetSelectionList(int _length, int _mask) | ProceduralPlanets.PropertyMaterial | |
| key (defined in ProceduralPlanets.PropertyMaterial) | ProceduralPlanets.PropertyMaterial | |
| label (defined in ProceduralPlanets.PropertyMaterial) | ProceduralPlanets.PropertyMaterial | |
| material (defined in ProceduralPlanets.PropertyMaterial) | ProceduralPlanets.PropertyMaterial | |
| materials (defined in ProceduralPlanets.PropertyMaterial) | ProceduralPlanets.PropertyMaterial | |
| OverridePropertyMaterial(int _value) | ProceduralPlanets.PropertyMaterial | |
| overrideRandom (defined in ProceduralPlanets.PropertyMaterial) | ProceduralPlanets.PropertyMaterial | |
| popupDisplay (defined in ProceduralPlanets.PropertyMaterial) | ProceduralPlanets.PropertyMaterial | |
| proceduralTextures (defined in ProceduralPlanets.PropertyMaterial) | ProceduralPlanets.PropertyMaterial | |
| PropertyMaterial(string _key, string _label, ProceduralMaterial[] _materials, int _seedOffset, string[] _proceduralTextures=null, Material _material=null, string _shaderProperty=null) | ProceduralPlanets.PropertyMaterial | |
| seedOffset (defined in ProceduralPlanets.PropertyMaterial) | ProceduralPlanets.PropertyMaterial | |
| SetPropertyMaterial(int _seed, int _length, int _mask) | ProceduralPlanets.PropertyMaterial | |
| shaderProperty (defined in ProceduralPlanets.PropertyMaterial) | ProceduralPlanets.PropertyMaterial | |
| value (defined in ProceduralPlanets.PropertyMaterial) | ProceduralPlanets.PropertyMaterial | |