clamp01 (defined in ProceduralPlanets.PropertyFloat) | ProceduralPlanets.PropertyFloat | |
DataType enum name (defined in ProceduralPlanets.PropertyFloat) | ProceduralPlanets.PropertyFloat | |
displayAsInt (defined in ProceduralPlanets.PropertyFloat) | ProceduralPlanets.PropertyFloat | |
GetPropertyLerp() | ProceduralPlanets.PropertyFloat | |
key (defined in ProceduralPlanets.PropertyFloat) | ProceduralPlanets.PropertyFloat | |
label (defined in ProceduralPlanets.PropertyFloat) | ProceduralPlanets.PropertyFloat | |
materials (defined in ProceduralPlanets.PropertyFloat) | ProceduralPlanets.PropertyFloat | |
maxValue (defined in ProceduralPlanets.PropertyFloat) | ProceduralPlanets.PropertyFloat | |
Method enum name (defined in ProceduralPlanets.PropertyFloat) | ProceduralPlanets.PropertyFloat | |
minValue (defined in ProceduralPlanets.PropertyFloat) | ProceduralPlanets.PropertyFloat | |
OverridePropertyFloat(float _value) | ProceduralPlanets.PropertyFloat | |
overrideRandom (defined in ProceduralPlanets.PropertyFloat) | ProceduralPlanets.PropertyFloat | |
proceduralTextures (defined in ProceduralPlanets.PropertyFloat) | ProceduralPlanets.PropertyFloat | |
PropertyFloat(string _key, string _label, float _minValue, float _maxValue, bool _clamp01, bool _displayAsInt, int _seedOffset, bool _variation, string[] _proceduralTextures=null, Material[] _materials=null, string _shaderProperty=null, Method _method=Method.VALUE, DataType _shaderDataType=DataType.FLOAT) | ProceduralPlanets.PropertyFloat | |
SeededRandomFloat(int _seed, float _minValue, float _maxValue) | ProceduralPlanets.PropertyFloat | |
seedOffset (defined in ProceduralPlanets.PropertyFloat) | ProceduralPlanets.PropertyFloat | |
SetPropertyFloat(int _seed, float _minValue, float _maxValue) | ProceduralPlanets.PropertyFloat | |
shaderDataType (defined in ProceduralPlanets.PropertyFloat) | ProceduralPlanets.PropertyFloat | |
shaderMethod (defined in ProceduralPlanets.PropertyFloat) | ProceduralPlanets.PropertyFloat | |
shaderProperty (defined in ProceduralPlanets.PropertyFloat) | ProceduralPlanets.PropertyFloat | |
value (defined in ProceduralPlanets.PropertyFloat) | ProceduralPlanets.PropertyFloat | |
variation (defined in ProceduralPlanets.PropertyFloat) | ProceduralPlanets.PropertyFloat | |