ProceduralPlanets
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This is the complete list of members for ProceduralPlanets.Ring, including all inherited members.
AddPropertyFloat(string _key, string _label, float _minValue, float _maxValue, bool _clamp01, bool _displayAsInt, int _seedOffset, bool _variation, string[] _proceduralTextures, Material _materials, string _shaderProperty=null, PropertyFloat.Method _method=PropertyFloat.Method.VALUE, PropertyFloat.DataType _dataType=PropertyFloat.DataType.FLOAT) | ProceduralPlanets.Ring | protectedvirtual |
AddPropertyFloat(string _key, string _label, float _minValue, float _maxValue, bool _clamp01, bool _displayAsInt, int _seedOffset, bool _variation, string[] _proceduralTextures=null, Material[] _materials=null, string _shaderProperty=null, PropertyFloat.Method _method=PropertyFloat.Method.VALUE, PropertyFloat.DataType _dataType=PropertyFloat.DataType.FLOAT) | ProceduralPlanets.Ring | protectedvirtual |
blueprintRing (defined in ProceduralPlanets.Ring) | ProceduralPlanets.Ring | |
CreateMeshes() | ProceduralPlanets.Ring | |
ExportToJSON(StringFormat _format=StringFormat.JSON_EASY_READ) | ProceduralPlanets.Ring | |
GetBakedTexture() | ProceduralPlanets.Ring | |
GetPropertyFloat(string _key) | ProceduralPlanets.Ring | |
GetPropertyFloatLerp(string _key) (defined in ProceduralPlanets.Ring) | ProceduralPlanets.Ring | |
GetPropertyMaterial(string _key) | ProceduralPlanets.Ring | |
GetPropertySeededFloat(string _key) | ProceduralPlanets.Ring | |
GetPropertySeededFloat(PropertyFloat _p) | ProceduralPlanets.Ring | |
GetPropertySeededMaterial(string _key) | ProceduralPlanets.Ring | |
HandleModifiedTextures(string[] _proceduralTextures) | ProceduralPlanets.Ring | |
ImportFromJSON(string _jsonString) | ProceduralPlanets.Ring | |
IsPropertyFloatOverridden(string _key) | ProceduralPlanets.Ring | |
IsPropertyMaterialOverridden(string _key) | ProceduralPlanets.Ring | |
OverridePropertyFloat(string _key, float _value, bool _updateSerializedRingCache=true) | ProceduralPlanets.Ring | |
OverridePropertyMaterial(string _key, int _value, bool _updateSerializedRingCache=true) | ProceduralPlanets.Ring | |
proceduralMaterial (defined in ProceduralPlanets.Ring) | ProceduralPlanets.Ring | |
propertyFloats (defined in ProceduralPlanets.Ring) | ProceduralPlanets.Ring | |
propertyMaterials (defined in ProceduralPlanets.Ring) | ProceduralPlanets.Ring | |
rebuildRingNeeded (defined in ProceduralPlanets.Ring) | ProceduralPlanets.Ring | |
RebuildTextures(bool _force=false) (defined in ProceduralPlanets.Ring) | ProceduralPlanets.Ring | |
rebuildTextures (defined in ProceduralPlanets.Ring) | ProceduralPlanets.Ring | |
RebuildTexturesNeeded() (defined in ProceduralPlanets.Ring) | ProceduralPlanets.Ring | |
seed (defined in ProceduralPlanets.Ring) | ProceduralPlanets.Ring | |
serializedRingCache (defined in ProceduralPlanets.Ring) | ProceduralPlanets.Ring | |
SetBlueprintRing(BlueprintRing _blueprintRing, int _seed=0, bool _updateProperties=true) | ProceduralPlanets.Ring | |
SetProceduralMaterialFloats(string _map, ProceduralMaterial _proceduralMaterial) | ProceduralPlanets.Ring | protectedvirtual |
SetPropertyFloat(string _key) | ProceduralPlanets.Ring | |
SetPropertyMaterial(string _key) | ProceduralPlanets.Ring | |
StringFormat enum name (defined in ProceduralPlanets.Ring) | ProceduralPlanets.Ring | |
UpdateProceduralTexture() | ProceduralPlanets.Ring | |
UpdateProperties() | ProceduralPlanets.Ring |