ProceduralPlanets
ProceduralPlanets.Ring Member List

This is the complete list of members for ProceduralPlanets.Ring, including all inherited members.

AddPropertyFloat(string _key, string _label, float _minValue, float _maxValue, bool _clamp01, bool _displayAsInt, int _seedOffset, bool _variation, string[] _proceduralTextures, Material _materials, string _shaderProperty=null, PropertyFloat.Method _method=PropertyFloat.Method.VALUE, PropertyFloat.DataType _dataType=PropertyFloat.DataType.FLOAT)ProceduralPlanets.Ringprotectedvirtual
AddPropertyFloat(string _key, string _label, float _minValue, float _maxValue, bool _clamp01, bool _displayAsInt, int _seedOffset, bool _variation, string[] _proceduralTextures=null, Material[] _materials=null, string _shaderProperty=null, PropertyFloat.Method _method=PropertyFloat.Method.VALUE, PropertyFloat.DataType _dataType=PropertyFloat.DataType.FLOAT)ProceduralPlanets.Ringprotectedvirtual
blueprintRing (defined in ProceduralPlanets.Ring)ProceduralPlanets.Ring
CreateMeshes()ProceduralPlanets.Ring
ExportToJSON(StringFormat _format=StringFormat.JSON_EASY_READ)ProceduralPlanets.Ring
GetBakedTexture()ProceduralPlanets.Ring
GetPropertyFloat(string _key)ProceduralPlanets.Ring
GetPropertyFloatLerp(string _key) (defined in ProceduralPlanets.Ring)ProceduralPlanets.Ring
GetPropertyMaterial(string _key)ProceduralPlanets.Ring
GetPropertySeededFloat(string _key)ProceduralPlanets.Ring
GetPropertySeededFloat(PropertyFloat _p)ProceduralPlanets.Ring
GetPropertySeededMaterial(string _key)ProceduralPlanets.Ring
HandleModifiedTextures(string[] _proceduralTextures)ProceduralPlanets.Ring
ImportFromJSON(string _jsonString)ProceduralPlanets.Ring
IsPropertyFloatOverridden(string _key)ProceduralPlanets.Ring
IsPropertyMaterialOverridden(string _key)ProceduralPlanets.Ring
OverridePropertyFloat(string _key, float _value, bool _updateSerializedRingCache=true)ProceduralPlanets.Ring
OverridePropertyMaterial(string _key, int _value, bool _updateSerializedRingCache=true)ProceduralPlanets.Ring
proceduralMaterial (defined in ProceduralPlanets.Ring)ProceduralPlanets.Ring
propertyFloats (defined in ProceduralPlanets.Ring)ProceduralPlanets.Ring
propertyMaterials (defined in ProceduralPlanets.Ring)ProceduralPlanets.Ring
rebuildRingNeeded (defined in ProceduralPlanets.Ring)ProceduralPlanets.Ring
RebuildTextures(bool _force=false) (defined in ProceduralPlanets.Ring)ProceduralPlanets.Ring
rebuildTextures (defined in ProceduralPlanets.Ring)ProceduralPlanets.Ring
RebuildTexturesNeeded() (defined in ProceduralPlanets.Ring)ProceduralPlanets.Ring
seed (defined in ProceduralPlanets.Ring)ProceduralPlanets.Ring
serializedRingCache (defined in ProceduralPlanets.Ring)ProceduralPlanets.Ring
SetBlueprintRing(BlueprintRing _blueprintRing, int _seed=0, bool _updateProperties=true)ProceduralPlanets.Ring
SetProceduralMaterialFloats(string _map, ProceduralMaterial _proceduralMaterial)ProceduralPlanets.Ringprotectedvirtual
SetPropertyFloat(string _key)ProceduralPlanets.Ring
SetPropertyMaterial(string _key)ProceduralPlanets.Ring
StringFormat enum name (defined in ProceduralPlanets.Ring)ProceduralPlanets.Ring
UpdateProceduralTexture()ProceduralPlanets.Ring
UpdateProperties()ProceduralPlanets.Ring