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ProceduralPlanets
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This is the complete list of members for ProceduralPlanets.Planet, including all inherited members.
| _dictionaryColors (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
| _dictionaryFloats (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
| _dictionaryMaterials (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
| _eventListeners (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
| _externalAtmosphere (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
| _externalAtmosphereMeshFilter (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
| _externalAtmosphereRenderer (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
| _isBuildingTextures (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
| _lastPosition (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
| _localStarNearestInstance (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
| _localStarShaderCacheSettings (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
| _meshRenderer (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
| _propertyFloatAnimations (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
| _shaderID_LocalStarAmbientIntensity (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
| _shaderID_LocalStarColor (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
| _shaderID_LocalStarIntensity (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
| _shaderID_LocalStarPosition (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
| _timerStartBuildingTextures (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
| AddListener(GameObject _gameObject) (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | virtual |
| AddPropertyColor(string _key, string _label, Color _baseColor, float _hueRange, float _saturationRange, float _brightnessRange, int _seedOffset, bool _variation, Material _material=null, string _shaderProperty=null) | ProceduralPlanets.Planet | protectedvirtual |
| AddPropertyColor(string _key, string _label, Color _baseColor, float _hueRange, float _saturationRange, float _brightnessRange, int _seedOffset, bool _variation, Material[] _materials=null, string _shaderProperty=null) | ProceduralPlanets.Planet | protectedvirtual |
| AddPropertyFloat(string _key, string _label, float _minValue, float _maxValue, bool _clamp01, bool _displayAsInt, int _seedOffset, bool _variation, string[] _proceduralTextures, Material _materials, string _shaderProperty=null, PropertyFloat.Method _method=PropertyFloat.Method.VALUE, PropertyFloat.DataType _dataType=PropertyFloat.DataType.FLOAT) | ProceduralPlanets.Planet | protectedvirtual |
| AddPropertyFloat(string _key, string _label, float _minValue, float _maxValue, bool _clamp01, bool _displayAsInt, int _seedOffset, bool _variation, string[] _proceduralTextures=null, Material[] _materials=null, string _shaderProperty=null, PropertyFloat.Method _method=PropertyFloat.Method.VALUE, PropertyFloat.DataType _dataType=PropertyFloat.DataType.FLOAT) | ProceduralPlanets.Planet | protectedvirtual |
| AddPropertyMaterial(string _key, string _label, ProceduralMaterial[] _materials, int _seedOffset, string[] _proceduralTextures=null, Material _material=null, string _shaderProperty=null) | ProceduralPlanets.Planet | protectedvirtual |
| AnimateFloat(string _key, float _source, float _destination, float _duration, float _delay) | ProceduralPlanets.Planet | |
| AssembleFloatArray(string _map) | ProceduralPlanets.Planet | protectedvirtual |
| Awake() (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protectedpure virtual |
| blueprint (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
| CacheProceduralProperty(string _property, bool _value) (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | pure virtual |
| CreateRing(string _jsonString=null) | ProceduralPlanets.Planet | virtual |
| DestroyRing() | ProceduralPlanets.Planet | virtual |
| ExportToJSON(StringFormat _format=StringFormat.JSON_EASY_READ) | ProceduralPlanets.Planet | virtual |
| GenerateLookupSmoothTexture(float _level, float _lowLimit=-1.0f, float _upLimit=-1.0f) | ProceduralPlanets.Planet | protectedvirtual |
| GenerateLookupTexture(float _level, int _detail=1024) | ProceduralPlanets.Planet | protectedvirtual |
| GetLODPercent() (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
| GetPlanetBlueprintSeededIndex() (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protectedpure virtual |
| GetPropertyColor(string _key) | ProceduralPlanets.Planet | virtual |
| GetPropertyFloat(string _key) | ProceduralPlanets.Planet | virtual |
| GetPropertyMaterial(string _key) | ProceduralPlanets.Planet | virtual |
| GetPropertySeededColor(string _key) | ProceduralPlanets.Planet | protectedvirtual |
| GetPropertySeededFloat(string _key) | ProceduralPlanets.Planet | protectedvirtual |
| GetPropertySeededFloat(PropertyFloat _propertyFloat) | ProceduralPlanets.Planet | protectedvirtual |
| GetPropertySeededMaterial(string _key) | ProceduralPlanets.Planet | protectedvirtual |
| GetRing() | ProceduralPlanets.Planet | virtual |
| GetRingBlueprint() | ProceduralPlanets.Planet | virtual |
| HandleModifiedTextures(string[] _proceduralTextures) | ProceduralPlanets.Planet | protectedpure virtual |
| HasRing() | ProceduralPlanets.Planet | virtual |
| ImportFromJSON(string _jsonString, bool _createRing=false) | ProceduralPlanets.Planet | virtual |
| initJSONSettings (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
| IsBuildingTextures (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
| IsPropertyColorOverridden(string _key) | ProceduralPlanets.Planet | virtual |
| IsPropertyFloatOverridden(string _key) | ProceduralPlanets.Planet | virtual |
| IsPropertyMaterialOverridden(string _key) | ProceduralPlanets.Planet | virtual |
| meshFilter (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
| meshLODLevel (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
| OnDisable() (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | virtual |
| OnEnable() (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | virtual |
| OverridePropertyColor(string _key, Color _color, bool _updateSerializedPlanetCache=true) | ProceduralPlanets.Planet | virtual |
| OverridePropertyFloat(string _key, float _value, bool _updateSerializedPlanetCache=true) | ProceduralPlanets.Planet | virtual |
| OverridePropertyMaterial(string _key, int _value, bool _updateSerializedPlanetCache=true) | ProceduralPlanets.Planet | virtual |
| PLANET_VERSION (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
| planetBlueprintIndex (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
| planetBlueprintOverride (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
| planetSeed (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
| propertyColors (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
| propertyFloats (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
| propertyMaterials (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
| serializedPlanetCache (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
| SetDefaultProperties(bool _leaveOverride=false) | ProceduralPlanets.Planet | protectedvirtual |
| SetPlanetBlueprint(int _index=-1, bool _leaveOverride=false, bool _setProperties=true) (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | pure virtual |
| SetProceduralMaterialFloats(string _map, ProceduralMaterial _proceduralMaterial) (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protectedvirtual |
| SetPropertyColor(string _key) | ProceduralPlanets.Planet | virtual |
| SetPropertyFloat(string _key) | ProceduralPlanets.Planet | virtual |
| SetPropertyMaterial(string _key) | ProceduralPlanets.Planet | virtual |
| SetSharedMesh(Mesh _mesh) (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
| textureLODLevel (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
| textureProgressiveStep (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
| TriggerOnTextureBuildComplete(float _timeTaken) (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protectedvirtual |
| TriggerOnTextureBuildStart(float _timeStarted) (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protectedvirtual |
| Update() (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protectedvirtual |
| UpdateDictionariesIfNeeded(bool _force=false) | ProceduralPlanets.Planet | protectedvirtual |
| UpdateProceduralTexture(string _textureName) (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | pure virtual |
| UpdatePropertyColorShader(PropertyColor _propertyColor) | ProceduralPlanets.Planet | protectedvirtual |
| UpdatePropertyFloatShader(PropertyFloat _propertyFloat) | ProceduralPlanets.Planet | protectedvirtual |
| variationSeed (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet |