ProceduralPlanets
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This is the complete list of members for ProceduralPlanets.GasPlanet, including all inherited members.
_dictionaryColors (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
_dictionaryFloats (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
_dictionaryMaterials (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
_eventListeners (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
_externalAtmosphere (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
_externalAtmosphereMeshFilter (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
_externalAtmosphereRenderer (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
_isBuildingTextures (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
_lastPosition (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
_localStarNearestInstance (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
_localStarShaderCacheSettings (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
_meshRenderer (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
_propertyFloatAnimations (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
_shaderID_LocalStarAmbientIntensity (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
_shaderID_LocalStarColor (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
_shaderID_LocalStarIntensity (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
_shaderID_LocalStarPosition (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
_timerStartBuildingTextures (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
AddListener(GameObject _gameObject) (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | virtual |
AddPropertyColor(string _key, string _label, Color _baseColor, float _hueRange, float _saturationRange, float _brightnessRange, int _seedOffset, bool _variation, Material _material=null, string _shaderProperty=null) | ProceduralPlanets.Planet | protectedvirtual |
AddPropertyColor(string _key, string _label, Color _baseColor, float _hueRange, float _saturationRange, float _brightnessRange, int _seedOffset, bool _variation, Material[] _materials=null, string _shaderProperty=null) | ProceduralPlanets.Planet | protectedvirtual |
AddPropertyFloat(string _key, string _label, float _minValue, float _maxValue, bool _clamp01, bool _displayAsInt, int _seedOffset, bool _variation, string[] _proceduralTextures, Material _materials, string _shaderProperty=null, PropertyFloat.Method _method=PropertyFloat.Method.VALUE, PropertyFloat.DataType _dataType=PropertyFloat.DataType.FLOAT) | ProceduralPlanets.Planet | protectedvirtual |
AddPropertyFloat(string _key, string _label, float _minValue, float _maxValue, bool _clamp01, bool _displayAsInt, int _seedOffset, bool _variation, string[] _proceduralTextures=null, Material[] _materials=null, string _shaderProperty=null, PropertyFloat.Method _method=PropertyFloat.Method.VALUE, PropertyFloat.DataType _dataType=PropertyFloat.DataType.FLOAT) | ProceduralPlanets.Planet | protectedvirtual |
AddPropertyMaterial(string _key, string _label, ProceduralMaterial[] _materials, int _seedOffset, string[] _proceduralTextures=null, Material _material=null, string _shaderProperty=null) | ProceduralPlanets.Planet | protectedvirtual |
AnimateFloat(string _key, float _source, float _destination, float _duration, float _delay) | ProceduralPlanets.Planet | |
AssembleFloatArray(string _map) | ProceduralPlanets.Planet | protectedvirtual |
Awake() | ProceduralPlanets.GasPlanet | protectedvirtual |
blueprint (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
CacheProceduralProperty(string _property, bool _value) (defined in ProceduralPlanets.GasPlanet) | ProceduralPlanets.GasPlanet | virtual |
CreateRing(string _jsonString=null) | ProceduralPlanets.Planet | virtual |
DestroyRing() | ProceduralPlanets.Planet | virtual |
ExportToJSON(StringFormat _format=StringFormat.JSON_EASY_READ) | ProceduralPlanets.Planet | virtual |
GenerateLookupSmoothTexture(float _level, float _lowLimit=-1.0f, float _upLimit=-1.0f) | ProceduralPlanets.Planet | protectedvirtual |
GenerateLookupTexture(float _level, int _detail=1024) | ProceduralPlanets.Planet | protectedvirtual |
GetBakedTextures() | ProceduralPlanets.GasPlanet | |
GetLODPercent() (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
GetPlanetBlueprintSeededIndex() | ProceduralPlanets.GasPlanet | protectedvirtual |
GetPropertyColor(string _key) | ProceduralPlanets.Planet | virtual |
GetPropertyFloat(string _key) | ProceduralPlanets.Planet | virtual |
GetPropertyMaterial(string _key) | ProceduralPlanets.Planet | virtual |
GetPropertySeededColor(string _key) | ProceduralPlanets.Planet | protectedvirtual |
GetPropertySeededFloat(string _key) | ProceduralPlanets.Planet | protectedvirtual |
GetPropertySeededFloat(PropertyFloat _propertyFloat) | ProceduralPlanets.Planet | protectedvirtual |
GetPropertySeededMaterial(string _key) | ProceduralPlanets.Planet | protectedvirtual |
GetRing() | ProceduralPlanets.Planet | virtual |
GetRingBlueprint() | ProceduralPlanets.Planet | virtual |
HandleModifiedTextures(string[] _proceduralTextures) | ProceduralPlanets.GasPlanet | protectedvirtual |
HasRing() | ProceduralPlanets.Planet | virtual |
ImportFromJSON(string _jsonString, bool _createRing=false) | ProceduralPlanets.Planet | virtual |
initJSONSettings (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
IsBuildingTextures | ProceduralPlanets.GasPlanet | |
IsPropertyColorOverridden(string _key) | ProceduralPlanets.Planet | virtual |
IsPropertyFloatOverridden(string _key) | ProceduralPlanets.Planet | virtual |
IsPropertyMaterialOverridden(string _key) | ProceduralPlanets.Planet | virtual |
meshFilter (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
meshLODLevel (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
OnDisable() (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | virtual |
OnEnable() (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | virtual |
OverridePropertyColor(string _key, Color _color, bool _updateSerializedPlanetCache=true) | ProceduralPlanets.Planet | virtual |
OverridePropertyFloat(string _key, float _value, bool _updateSerializedPlanetCache=true) | ProceduralPlanets.Planet | virtual |
OverridePropertyMaterial(string _key, int _value, bool _updateSerializedPlanetCache=true) | ProceduralPlanets.Planet | virtual |
PLANET_VERSION (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protected |
planetBlueprintIndex (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
planetBlueprintOverride (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
planetSeed (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
propertyColors (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
propertyFloats (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
propertyMaterials (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
RebuildTextures(bool _force=false) | ProceduralPlanets.GasPlanet | |
RebuildTexturesNeeded() | ProceduralPlanets.GasPlanet | |
serializedPlanetCache (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
SetDefaultProperties(bool _leaveOverride=false) | ProceduralPlanets.Planet | protectedvirtual |
SetPlanetBlueprint(int _index=-1, bool _leaveOverride=false, bool _setProperties=true) | ProceduralPlanets.GasPlanet | virtual |
SetProceduralMaterialFloats(string _map, ProceduralMaterial _proceduralMaterial) (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protectedvirtual |
SetPropertyColor(string _key) | ProceduralPlanets.Planet | virtual |
SetPropertyFloat(string _key) | ProceduralPlanets.Planet | virtual |
SetPropertyMaterial(string _key) | ProceduralPlanets.Planet | virtual |
SetSharedMesh(Mesh _mesh) (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
textureLODLevel (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
textureProgressiveStep (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | |
TriggerOnTextureBuildComplete(float _timeTaken) (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protectedvirtual |
TriggerOnTextureBuildStart(float _timeStarted) (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet | protectedvirtual |
Update() | ProceduralPlanets.GasPlanet | protectedvirtual |
UpdateDictionariesIfNeeded(bool _force=false) | ProceduralPlanets.Planet | protectedvirtual |
UpdateLODTextureIfNeeded(bool _force=false) | ProceduralPlanets.GasPlanet | |
UpdateProceduralTexture(string _textureName) | ProceduralPlanets.GasPlanet | virtual |
UpdatePropertyColorShader(PropertyColor _propertyColor) | ProceduralPlanets.Planet | protectedvirtual |
UpdatePropertyFloatShader(PropertyFloat _propertyFloat) | ProceduralPlanets.Planet | protectedvirtual |
variationSeed (defined in ProceduralPlanets.Planet) | ProceduralPlanets.Planet |