ProceduralPlanets
ProceduralPlanets.GasPlanet Member List

This is the complete list of members for ProceduralPlanets.GasPlanet, including all inherited members.

_dictionaryColors (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotected
_dictionaryFloats (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotected
_dictionaryMaterials (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotected
_eventListeners (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotected
_externalAtmosphere (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotected
_externalAtmosphereMeshFilter (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotected
_externalAtmosphereRenderer (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotected
_isBuildingTextures (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotected
_lastPosition (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotected
_localStarNearestInstance (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotected
_localStarShaderCacheSettings (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotected
_meshRenderer (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotected
_propertyFloatAnimations (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotected
_shaderID_LocalStarAmbientIntensity (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotected
_shaderID_LocalStarColor (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotected
_shaderID_LocalStarIntensity (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotected
_shaderID_LocalStarPosition (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotected
_timerStartBuildingTextures (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotected
AddListener(GameObject _gameObject) (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetvirtual
AddPropertyColor(string _key, string _label, Color _baseColor, float _hueRange, float _saturationRange, float _brightnessRange, int _seedOffset, bool _variation, Material _material=null, string _shaderProperty=null)ProceduralPlanets.Planetprotectedvirtual
AddPropertyColor(string _key, string _label, Color _baseColor, float _hueRange, float _saturationRange, float _brightnessRange, int _seedOffset, bool _variation, Material[] _materials=null, string _shaderProperty=null)ProceduralPlanets.Planetprotectedvirtual
AddPropertyFloat(string _key, string _label, float _minValue, float _maxValue, bool _clamp01, bool _displayAsInt, int _seedOffset, bool _variation, string[] _proceduralTextures, Material _materials, string _shaderProperty=null, PropertyFloat.Method _method=PropertyFloat.Method.VALUE, PropertyFloat.DataType _dataType=PropertyFloat.DataType.FLOAT)ProceduralPlanets.Planetprotectedvirtual
AddPropertyFloat(string _key, string _label, float _minValue, float _maxValue, bool _clamp01, bool _displayAsInt, int _seedOffset, bool _variation, string[] _proceduralTextures=null, Material[] _materials=null, string _shaderProperty=null, PropertyFloat.Method _method=PropertyFloat.Method.VALUE, PropertyFloat.DataType _dataType=PropertyFloat.DataType.FLOAT)ProceduralPlanets.Planetprotectedvirtual
AddPropertyMaterial(string _key, string _label, ProceduralMaterial[] _materials, int _seedOffset, string[] _proceduralTextures=null, Material _material=null, string _shaderProperty=null)ProceduralPlanets.Planetprotectedvirtual
AnimateFloat(string _key, float _source, float _destination, float _duration, float _delay)ProceduralPlanets.Planet
AssembleFloatArray(string _map)ProceduralPlanets.Planetprotectedvirtual
Awake()ProceduralPlanets.GasPlanetprotectedvirtual
blueprint (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planet
CacheProceduralProperty(string _property, bool _value) (defined in ProceduralPlanets.GasPlanet)ProceduralPlanets.GasPlanetvirtual
CreateRing(string _jsonString=null)ProceduralPlanets.Planetvirtual
DestroyRing()ProceduralPlanets.Planetvirtual
ExportToJSON(StringFormat _format=StringFormat.JSON_EASY_READ)ProceduralPlanets.Planetvirtual
GenerateLookupSmoothTexture(float _level, float _lowLimit=-1.0f, float _upLimit=-1.0f)ProceduralPlanets.Planetprotectedvirtual
GenerateLookupTexture(float _level, int _detail=1024)ProceduralPlanets.Planetprotectedvirtual
GetBakedTextures()ProceduralPlanets.GasPlanet
GetLODPercent() (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planet
GetPlanetBlueprintSeededIndex()ProceduralPlanets.GasPlanetprotectedvirtual
GetPropertyColor(string _key)ProceduralPlanets.Planetvirtual
GetPropertyFloat(string _key)ProceduralPlanets.Planetvirtual
GetPropertyMaterial(string _key)ProceduralPlanets.Planetvirtual
GetPropertySeededColor(string _key)ProceduralPlanets.Planetprotectedvirtual
GetPropertySeededFloat(string _key)ProceduralPlanets.Planetprotectedvirtual
GetPropertySeededFloat(PropertyFloat _propertyFloat)ProceduralPlanets.Planetprotectedvirtual
GetPropertySeededMaterial(string _key)ProceduralPlanets.Planetprotectedvirtual
GetRing()ProceduralPlanets.Planetvirtual
GetRingBlueprint()ProceduralPlanets.Planetvirtual
HandleModifiedTextures(string[] _proceduralTextures)ProceduralPlanets.GasPlanetprotectedvirtual
HasRing()ProceduralPlanets.Planetvirtual
ImportFromJSON(string _jsonString, bool _createRing=false)ProceduralPlanets.Planetvirtual
initJSONSettings (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planet
IsBuildingTexturesProceduralPlanets.GasPlanet
IsPropertyColorOverridden(string _key)ProceduralPlanets.Planetvirtual
IsPropertyFloatOverridden(string _key)ProceduralPlanets.Planetvirtual
IsPropertyMaterialOverridden(string _key)ProceduralPlanets.Planetvirtual
meshFilter (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planet
meshLODLevel (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planet
OnDisable() (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetvirtual
OnEnable() (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetvirtual
OverridePropertyColor(string _key, Color _color, bool _updateSerializedPlanetCache=true)ProceduralPlanets.Planetvirtual
OverridePropertyFloat(string _key, float _value, bool _updateSerializedPlanetCache=true)ProceduralPlanets.Planetvirtual
OverridePropertyMaterial(string _key, int _value, bool _updateSerializedPlanetCache=true)ProceduralPlanets.Planetvirtual
PLANET_VERSION (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotected
planetBlueprintIndex (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planet
planetBlueprintOverride (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planet
planetSeed (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planet
propertyColors (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planet
propertyFloats (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planet
propertyMaterials (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planet
RebuildTextures(bool _force=false)ProceduralPlanets.GasPlanet
RebuildTexturesNeeded()ProceduralPlanets.GasPlanet
serializedPlanetCache (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planet
SetDefaultProperties(bool _leaveOverride=false)ProceduralPlanets.Planetprotectedvirtual
SetPlanetBlueprint(int _index=-1, bool _leaveOverride=false, bool _setProperties=true)ProceduralPlanets.GasPlanetvirtual
SetProceduralMaterialFloats(string _map, ProceduralMaterial _proceduralMaterial) (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotectedvirtual
SetPropertyColor(string _key)ProceduralPlanets.Planetvirtual
SetPropertyFloat(string _key)ProceduralPlanets.Planetvirtual
SetPropertyMaterial(string _key)ProceduralPlanets.Planetvirtual
SetSharedMesh(Mesh _mesh) (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planet
textureLODLevel (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planet
textureProgressiveStep (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planet
TriggerOnTextureBuildComplete(float _timeTaken) (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotectedvirtual
TriggerOnTextureBuildStart(float _timeStarted) (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planetprotectedvirtual
Update()ProceduralPlanets.GasPlanetprotectedvirtual
UpdateDictionariesIfNeeded(bool _force=false)ProceduralPlanets.Planetprotectedvirtual
UpdateLODTextureIfNeeded(bool _force=false)ProceduralPlanets.GasPlanet
UpdateProceduralTexture(string _textureName)ProceduralPlanets.GasPlanetvirtual
UpdatePropertyColorShader(PropertyColor _propertyColor)ProceduralPlanets.Planetprotectedvirtual
UpdatePropertyFloatShader(PropertyFloat _propertyFloat)ProceduralPlanets.Planetprotectedvirtual
variationSeed (defined in ProceduralPlanets.Planet)ProceduralPlanets.Planet