ProceduralPlanets
Here is a list of all documented class members with links to the class documentation for each member:
- a -
AddBlueprintPropertyColor() :
ProceduralPlanets.Blueprint
AddBlueprintPropertyFloat() :
ProceduralPlanets.Blueprint
AddBlueprintPropertyMaterial() :
ProceduralPlanets.Blueprint
AddPropertyColor() :
ProceduralPlanets.Planet
AddPropertyFloat() :
ProceduralPlanets.Planet
,
ProceduralPlanets.Ring
AddPropertyMaterial() :
ProceduralPlanets.Planet
AnimateFloat() :
ProceduralPlanets.Planet
AssembleFloatArray() :
ProceduralPlanets.Planet
Awake() :
ProceduralPlanets.GasPlanet
,
ProceduralPlanets.SolidPlanet
- c -
cameraLOD :
ProceduralPlanets.PlanetManager
Create() :
ProceduralPlanets.ProceduralOctahedron
,
ProceduralPlanets.ProceduralRing
CreateMeshes() :
ProceduralPlanets.Ring
,
ProceduralPlanets.RingStatic
CreatePlanet() :
ProceduralPlanets.PlanetManager
CreateRing() :
ProceduralPlanets.BlueprintPlanet
,
ProceduralPlanets.Planet
- d -
DebugLevel :
ProceduralPlanets.PlanetManager
DestroyRing() :
ProceduralPlanets.Planet
- e -
EscapeString() :
ProceduralPlanets.Util
ExportAllBlueprints() :
ProceduralPlanets.PlanetManager
ExportAllBlueprintsToClipboard() :
ProceduralPlanets.PlanetManager
ExportToJSON() :
ProceduralPlanets.BlueprintPlanet
,
ProceduralPlanets.BlueprintRing
,
ProceduralPlanets.Planet
,
ProceduralPlanets.Ring
- f -
FindBlueprintPropertyColor() :
ProceduralPlanets.Blueprint
FindBlueprintPropertyFloat() :
ProceduralPlanets.Blueprint
FindBlueprintPropertyMaterial() :
ProceduralPlanets.Blueprint
FromBase64() :
ProceduralPlanets.Util
- g -
GenerateLookupSmoothTexture() :
ProceduralPlanets.Planet
GenerateLookupTexture() :
ProceduralPlanets.Planet
GetAppropriateMeshLODLevel() :
ProceduralPlanets.PlanetManager
GetAppropriateTextureLODLevel() :
ProceduralPlanets.PlanetManager
GetBakedTexture() :
ProceduralPlanets.Ring
GetBakedTextures() :
ProceduralPlanets.GasPlanet
,
ProceduralPlanets.SolidPlanet
GetBrightnessRange() :
ProceduralPlanets.Blueprint
GetColor() :
ProceduralPlanets.Blueprint
GetHueRange() :
ProceduralPlanets.Blueprint
GetMaterialIndexByName() :
ProceduralPlanets.PropertyMaterial
GetMaterialLength() :
ProceduralPlanets.Blueprint
GetMaterialMask() :
ProceduralPlanets.Blueprint
GetMax() :
ProceduralPlanets.Blueprint
GetMin() :
ProceduralPlanets.Blueprint
GetPlanetBlueprintByIndex() :
ProceduralPlanets.PlanetManager
GetPlanetBlueprintIndexByName() :
ProceduralPlanets.PlanetManager
GetPlanetBlueprintNameByIndex() :
ProceduralPlanets.PlanetManager
GetPlanetBlueprintSeededIndex() :
ProceduralPlanets.GasPlanet
,
ProceduralPlanets.SolidPlanet
GetPropertyColor() :
ProceduralPlanets.Planet
GetPropertyFloat() :
ProceduralPlanets.Planet
,
ProceduralPlanets.Ring
GetPropertyLerp() :
ProceduralPlanets.PropertyFloat
GetPropertyMaterial() :
ProceduralPlanets.Planet
,
ProceduralPlanets.PropertyMaterial
,
ProceduralPlanets.Ring
GetPropertySeededColor() :
ProceduralPlanets.Planet
,
ProceduralPlanets.PropertyColor
GetPropertySeededFloat() :
ProceduralPlanets.Planet
,
ProceduralPlanets.Ring
GetPropertySeededMaterial() :
ProceduralPlanets.Planet
,
ProceduralPlanets.Ring
GetPropertySeededMaterialIndex() :
ProceduralPlanets.PropertyMaterial
GetPropertySeededMaterialValue() :
ProceduralPlanets.PropertyMaterial
GetRing() :
ProceduralPlanets.BlueprintPlanet
,
ProceduralPlanets.Planet
GetRingBlueprint() :
ProceduralPlanets.Planet
GetRingBlueprintByPlanetBlueprintName() :
ProceduralPlanets.PlanetManager
GetSaturationRange() :
ProceduralPlanets.Blueprint
GetSelectionList() :
ProceduralPlanets.PropertyMaterial
GetUniqueBlueprintName() :
ProceduralPlanets.PlanetManager
- h -
HandleModifiedTextures() :
ProceduralPlanets.GasPlanet
,
ProceduralPlanets.Planet
,
ProceduralPlanets.Ring
,
ProceduralPlanets.SolidPlanet
HasDuplicates< T >() :
ProceduralPlanets.Util
HasRing() :
ProceduralPlanets.BlueprintPlanet
,
ProceduralPlanets.Planet
- i -
ImportBlueprints() :
ProceduralPlanets.PlanetManager
ImportBlueprintsFromClipboard() :
ProceduralPlanets.PlanetManager
ImportFromJSON() :
ProceduralPlanets.BlueprintPlanet
,
ProceduralPlanets.BlueprintRing
,
ProceduralPlanets.Planet
,
ProceduralPlanets.Ring
Initialize() :
ProceduralPlanets.PlanetManager
IsBase64() :
ProceduralPlanets.Util
IsBuildingTextures :
ProceduralPlanets.GasPlanet
,
ProceduralPlanets.SolidPlanet
IsInitialized :
ProceduralPlanets.PlanetManager
IsPropertyColorOverridden() :
ProceduralPlanets.Planet
IsPropertyFloatOverridden() :
ProceduralPlanets.Planet
,
ProceduralPlanets.Ring
IsPropertyMaterialOverridden() :
ProceduralPlanets.Planet
,
ProceduralPlanets.Ring
- m -
MaxInMask() :
ProceduralPlanets.Util
MeshDetailMode :
ProceduralPlanets.PlanetManager
MeshLODMeshes :
ProceduralPlanets.PlanetManager
MeshLODPlanetSizes :
ProceduralPlanets.PlanetManager
MeshLODSteps :
ProceduralPlanets.PlanetManager
MeshLODSubdivisions :
ProceduralPlanets.PlanetManager
MeshStaticSubdivisions :
ProceduralPlanets.PlanetManager
- o -
OverridePropertyColor() :
ProceduralPlanets.Planet
,
ProceduralPlanets.PropertyColor
OverridePropertyFloat() :
ProceduralPlanets.Planet
,
ProceduralPlanets.PropertyFloat
,
ProceduralPlanets.Ring
OverridePropertyMaterial() :
ProceduralPlanets.Planet
,
ProceduralPlanets.PropertyMaterial
,
ProceduralPlanets.Ring
- p -
PropertyColor() :
ProceduralPlanets.PropertyColor
PropertyFloat() :
ProceduralPlanets.PropertyFloat
PropertyMaterial() :
ProceduralPlanets.PropertyMaterial
- r -
RebuildAllPlanetTextures() :
ProceduralPlanets.PlanetManager
RebuildTextures() :
ProceduralPlanets.GasPlanet
,
ProceduralPlanets.SolidPlanet
RebuildTexturesNeeded() :
ProceduralPlanets.GasPlanet
,
ProceduralPlanets.SolidPlanet
RecreateGenericBlueprint() :
ProceduralPlanets.PlanetManager
RecreateProceduralMeshes() :
ProceduralPlanets.PlanetManager
RefreshBlueprintDictionary() :
ProceduralPlanets.PlanetManager
RefreshLists() :
ProceduralPlanets.PlanetManager
- s -
SeededRandomFloat() :
ProceduralPlanets.PropertyFloat
SetBlueprintRing() :
ProceduralPlanets.Ring
SetDefaultProperties() :
ProceduralPlanets.Planet
SetPlanetBlueprint() :
ProceduralPlanets.GasPlanet
,
ProceduralPlanets.SolidPlanet
SetProceduralMaterialFloats() :
ProceduralPlanets.Ring
SetPropertyColor() :
ProceduralPlanets.Planet
,
ProceduralPlanets.PropertyColor
SetPropertyFloat() :
ProceduralPlanets.Planet
,
ProceduralPlanets.PropertyFloat
,
ProceduralPlanets.Ring
SetPropertyMaterial() :
ProceduralPlanets.Planet
,
ProceduralPlanets.PropertyMaterial
,
ProceduralPlanets.Ring
- t -
TextureDetailMode :
ProceduralPlanets.PlanetManager
TextureLODBiome :
ProceduralPlanets.PlanetManager
TextureLODCities :
ProceduralPlanets.PlanetManager
TextureLODClouds :
ProceduralPlanets.PlanetManager
TextureLODCommon :
ProceduralPlanets.PlanetManager
TextureLODComposition :
ProceduralPlanets.PlanetManager
TextureLODGas :
ProceduralPlanets.PlanetManager
TextureLODLava :
ProceduralPlanets.PlanetManager
TextureLODPlanetSizes :
ProceduralPlanets.PlanetManager
TextureLODPolarIce :
ProceduralPlanets.PlanetManager
TextureLODSteps :
ProceduralPlanets.PlanetManager
TextureProgressiveBiome :
ProceduralPlanets.PlanetManager
TextureProgressiveCities :
ProceduralPlanets.PlanetManager
TextureProgressiveClouds :
ProceduralPlanets.PlanetManager
TextureProgressiveCommon :
ProceduralPlanets.PlanetManager
TextureProgressiveComposition :
ProceduralPlanets.PlanetManager
TextureProgressiveGas :
ProceduralPlanets.PlanetManager
TextureProgressiveLava :
ProceduralPlanets.PlanetManager
TextureProgressivePolarIce :
ProceduralPlanets.PlanetManager
TextureProgressiveSteps :
ProceduralPlanets.PlanetManager
TextureStaticBiome :
ProceduralPlanets.PlanetManager
TextureStaticCities :
ProceduralPlanets.PlanetManager
TextureStaticClouds :
ProceduralPlanets.PlanetManager
TextureStaticCommon :
ProceduralPlanets.PlanetManager
TextureStaticComposition :
ProceduralPlanets.PlanetManager
TextureStaticGas :
ProceduralPlanets.PlanetManager
TextureStaticLava :
ProceduralPlanets.PlanetManager
TextureStaticPolarIce :
ProceduralPlanets.PlanetManager
ToBase64() :
ProceduralPlanets.Util
- u -
Update() :
ProceduralPlanets.GasPlanet
,
ProceduralPlanets.PlanetStatic
,
ProceduralPlanets.SolidPlanet
UpdateDictionariesIfNeeded() :
ProceduralPlanets.Planet
UpdateLODTextureIfNeeded() :
ProceduralPlanets.GasPlanet
,
ProceduralPlanets.SolidPlanet
UpdateProceduralTexture() :
ProceduralPlanets.GasPlanet
,
ProceduralPlanets.Ring
,
ProceduralPlanets.SolidPlanet
UpdateProperties() :
ProceduralPlanets.Ring
UpdatePropertyColorShader() :
ProceduralPlanets.Planet
UpdatePropertyFloatShader() :
ProceduralPlanets.Planet
UpdateShaderLocalStar() :
ProceduralPlanets.PlanetStatic
,
ProceduralPlanets.SolidPlanetStatic
Generated by
1.8.14